The Wizard

Prime Requisite: Intelligence

(class summary here)

Level XP HD BAB Fort Will Ref
1 0 1d4 +0 0 2 0
2 2000 2d4 +0 1 3 1
3 4000 3d4 +1 1 4 2
4 8000 4d4 +1 2 5 3
5 16000 5d4 +2 x x x
6 32000 6d4 +2 x x x
7 60000 7d4 +2 x x x
8 95000 8d4 +3 x x x
9 140000 9d4 +3 x x x
10 200000 10d4 +3 x x x
11 280000 10d4+1 +4 x x x
12 400000 10d4+2 +5 x x x

Starting Equipment

1st level wizards begin with a spellbook, dagger, and any items given by their background.

Equipment Limits

Wizards can only use basic weapons such as daggers, staffs, one-handed maces, etc. Armor interferes with the spellcasting abilities of a wizard.

Spells by Level

Level 1 2 3 4 5 6
1 2
2 3
3 3 1
4 3 2
5 3 2 1
6 3 2 2
7 4 2 2 1
8 4 3 2 2
9 4 3 3 2 1
10 4 3 3 3 2
11 5 3 3 3 2 1
12 5 3 3 3 2 2

Starting Spells

A wizard starts with the ability to read magical texts, runes, and scrolls, and two first-level spells of their choice.

Spell Research

See Spell Research page.

Spellcasting

In order to cast a spell, a wizard requires at least one empty hand, and the ability to speak. Armor negatively affects wizards’ ability to cast spells.